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Choosing a device

Interactive wall, table, floor or touch screen: which device fits your needs?

Several families of interactive devices coexist in facilities today. They target neither the same gesture nor the same number of participants. This comparison describes the technical principles and uses without disparaging other solutions: we only put figures on our own characteristics, the only ones we can guarantee.

The main families

Five technical principles, five uses

Read the table through the gesture asked of the participant: that is the criterion that determines whether a device suits your group.

Projected interactive wall (Kmoove)

Principle
A projector displays the image on a light-coloured wall, and a sensor detects impacts and movement. Up to 20 simultaneous touch points on a 2 to 4 metre image.
Participant posture
Standing, seated or in a wheelchair: the gesture is vertical, played with a ball, the hand or the foot.
Strengths
Large surface, group play for up to five simultaneous players and sixteen in relay, full-body engagement, works offline, 18 kg unit, 3-year warranty extendable to 5 years, from €5,990 excl. VAT.
Constraints
Requires a light-coloured wall and clear floor space in front of it, plus a suitable projector.

Projection table or ceiling unit

Principle
A ceiling-mounted unit projects animations onto a table. Participants interact with their hands, seated around the table.
Participant posture
Seated, small range of motion, small group around a table.
Strengths
Well suited to very frail participants or end-of-life care, calm atmosphere, sensory stimulation.
Constraints
Small surface, limited number of participants, deliberately low physical engagement.

Interactive floor

Principle
The image is projected onto the floor, and detection is based on movement and footsteps.
Participant posture
Standing, walking or moving sideways, gaze directed downward.
Strengths
Works on walking and mobility, spontaneous play for children.
Constraints
The downward gaze is less suited to participants at risk of falling, and the floor area must stay clear.

Large touch screen

Principle
A large touch panel, mounted on a stand or fixed to a wall.
Participant posture
Standing or seated, direct contact with the screen, a handful of simultaneous users.
Strengths
Bright image, also usable for office work and video calls, familiar in classrooms.
Constraints
Smaller surface than a projection, direct contact required, screen is fragile and heavy to move.

Motion-sensing game console

Principle
A consumer console paired with a television, with or without a controller.
Participant posture
Standing in front of a television screen, one or two players.
Strengths
Low entry cost, consumer game catalog.
Constraints
Content not designed for adapted physical activity or disability support, small screen, low group capacity, hardware not built for intensive institutional use.
Six questions to ask

The criteria that really decide

Before comparing spec sheets, ask yourself these questions: they rule out half the options in a few minutes.

How many people need to take part at the same time?

Beyond four to six participants, a large-format wall projection keeps everyone in the game. A projection table or touch screen suits a very small group better.

Are you looking for movement or gentle stimulation?

A vertical wall engages balance, arm range of motion, coordination and footwork. A table mostly engages the gaze, the hand and attention.

Does the device need to move between rooms or sites?

The mobile version moves in a few minutes with its built-in projector. A ceiling-mounted unit or a touch panel stays in its room.

Do you have a network and IT support available?

The Kmoove wall works offline, on a simple power outlet. That matters in facilities where the network is limited or absent in activity rooms.

Do you want to create your own content?

Editor mode and the Kmoove Store let staff prepare games at a desk and sync them to the wall, and download content voluntarily shared by other facilities through Kmoove Community.

What are your privacy requirements?

Kmoove's laser detection captures no image, and no health data is collected: results stay local to the wall, and only a first name or nickname can be entered. The optional K-motion camera detects the body with no video recording.
Frequently asked questions

Comparing without getting it wrong

Does an interactive wall replace a projection table?

No, the two do not target the same gesture. A table suits small seated groups with gentle sensory stimulation. A wall suits larger groups and engages the whole body, standing, seated or in a wheelchair. Many facilities use both for different participants.

Interactive wall or interactive floor: which one to choose?

The floor works on walking and a downward gaze, the wall works on an upward gesture, balance and field of view. For participants at risk of falling, the wall is usually preferred, since the gaze stays horizontal.

Can we try it before choosing?

Yes. We travel with a mobile unit for a demonstration in your own room, with your own participants. It is the best way to compare objectively against a device you already own.

Why don't you compare prices with other solutions?

Because we cannot guarantee the prices charged by other manufacturers, which vary by option and reseller. We publish our own, from €5,990 excl. VAT, and invite you to request pricing directly from other suppliers.

Compare it in the field, in your own room

Book a demonstration and see the wall next to the equipment you already have.