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Session de formation utilisant le mur interactif Kmoove
All environments

Interactive wall for training organizations

The room stands up and takes part. Live formative assessments, serious games, revision before certification: your existing course material becomes a set of games you can reuse session after session.

Training organizations, vocational schools and universities: the interactive wall breaks the passivity of the room. Live quizzes, serious games and gamified debates are all built from your existing materials.

Collaborateurs en défi collectif sur le mur interactif lors d'un séminaire
Classe d'élèves en activité sur le mur interactif Kmoove à l'école
Benefits

What it changes day to day

Live assessments

Quizzes played in teams, with instant correction and visible results.

Your own content

Editor mode turns a course outline into a set of reusable games.

Better retention

Pairing movement with an answer anchors content far better than a slide.
Typical uses

How teams use the wall

  • Opening a session and icebreakers
  • Formative assessments in teams
  • Revision before certification
  • Safety and professional practice training
In the field

Real deployments

In training, the interactive wall replaces the round-table format with real participation: the whole group answers at once, standing, with no individual equipment.

Revising for certification without a slideshow

Vocational training organization

End-of-programme revision sessions were passive, with a trainer asking questions to a silent group.

Question series built from the existing course outline, played in two teams during the final hours of the programme.

  • Gaps identified live by the trainer
  • The whole group involved instead of three people
  • Content replayed for every new group

Pacing a long day of training

Vocational school and initial training programmes

Seven-hour days in the classroom caused a marked drop in attention in the afternoon.

A ten-minute active break after lunch, with speed and coordination games.

  • A noticeably more attentive afternoon session
  • No preparation required from the trainer
  • The sequence built into the course plan
The most striking moment is when the group stands up. You go from a room enduring a slideshow to a group arguing over the right answers. And since the questions come from our own course material, we don't lose a minute of content.
Trainer, Vocational training organization
Our learners build their own sessions in the editor and then run them for the group. It's a professional practice exercise on top of a technical one.
Head of curriculum, Social work training institute
FAQ

Questions we hear from teams like yours

Can we use our own course materials?
Yes. Your questions, visuals and case studies can be built into Editor mode and turned into game series that are reused session after session, without starting from scratch for each new group.
How many learners can take part at once?
Up to twenty simultaneous touch points: a whole group plays in teams, with no tablet or individual device to hand out and recharge.
Does the trainer need training on the tool?
An hour is enough to learn how to run a session and build a first game. A session launches in ten seconds, even for a freelance trainer.
How do we measure the effect on formative assessment?
Scores and response times display live: the trainer immediately spots the concepts that need more work and adjusts the next sequence.

Tell us about your facility

Send us your room size, your audience and your timeline. We reply with a detailed quote within 48 hours.